Shooter Melee Adventure Creator
Download the free "Shooter Melee Adventure Creator" for Unity on UnityCodesFree! Build your own action-packed shooter with melee combat and immersive adventure elements.

Unlock your game development potential with the 'Shooter Melee Adventure Creator' for Unity. This powerful template blends shooter and melee combat with adventure game elements, giving you a flexible foundation to create immersive action games. With its customizable systems for character movement, combat, and gameplay mechanics, you can easily adapt and expand your game’s features. Whether you’re building an epic action-adventure or a combat-driven shooter, this creator provides the tools you need for dynamic and engaging gameplay. Download the 'Shooter Melee Adventure Creator' and start developing your next action-packed game today.
-Improved AI behabiors!
-New Zombie AI Template
-Shared Action System to play animations between 2 characters
-Improved damage detection with destroyable body parts and limbs to drop
-AI can toggle long and short range attacks dynamically
-Damaged body parts on AI can change behavior and attacks
-100% compatible with Unity 6
GKC is a powerful 3D/2.5D engine which allows to create most types of games easily. Including a 3rd/1st person controller with full body awareness, to cover almost any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, ...
Save thousands of hours in development and focus on making your game.
Designed with mechanics in mind & highly customizable & extended with your own code.
It is the perfect foundation for your game & a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities.
Set up players or AI in a couple of seconds.
Very customizable effects & options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles, ...
FEATURES:
• Character Controller: Using superior IK for the feet, legs, upper body, hands, and head track, this physics-based and root motion controller has characteristics that give the player a more dynamic and alive experience. Add several options, such as the quantity of jumps, the orientation of the camera, the ragdoll transition, the driving of vehicles, the usage of weapons and powers, the foot steps, the ground adherence for stairs and slopes with mesh colliders and tank controls, the dash, the ascent of ladders, the lean,...
• Traversal Movements: More MetroidVania than ever! Includes free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, slide and wall jump crouch sliding, wall running.
• Action system: configure easily new custom actions based on animations triggered by places of the level, specific situations, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, ladders on 3rd person, animation tools, conditions. Available on the AI too.
• Camera System: 1st/3rd person & multiple camera views and states, with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click. Start the game in any view. The current view can make transitions to any other state, shakes, headbob and other feedbacks. It has also a powerful lock-on & aim assist.
• Abilities: The player can perform a large number of actions: circumnavigate spheres & irregular surfaces, adhere to any surface, fire powers from his hands, customize new power behaviors, close combat system with combos, fly freely, use a possession system to control any object on the level, grab and carry objects on camera or in his hands, shield, spell casting, throw objects, use grappling hook, flying mode, jetpack, ... and combine it with the action system to use animations with it, with 60+ abilities examples!
• Full support of Generic Models: animals, monsters, robots, ... as AI & player to control or ride anything! Shape Shifting into any generic model, like a wolf!
• Advanced Gravity Manipulation: Left is right, and up is down. The extremely strong gravity mechanism of the GKC player enables it to walk on any surface, go around obstacles, and stick to any surface. Different gravity zones, including zero gravity, can be placed on the same level, influencing vehicles and objects. The gravity direction can also vary in real time. Cars can travel anywhere!
• Character Creator: Create new characters with your own model in a matter of two clicks, players and NPC/AI for friends & enemies. Armor/cloth system & Character Creation on Game Start.
• Custom Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebind ingame and save/load it.
• Mobile Ready: all the controls, actions and features work in mobile. Touch controls can be enabled in editor and desktop at any moment.
• Advanced Weapon System: A versatile and adaptable weapon system that is based on physics and IK, plugs any behavior, and enables the configuration of both common weapons like a shotgun or revolver and more sophisticated gadgets like a smartphone or flashlight.Flash and Molotov grenades.It is possible to configure attachments in-game. includes a decal manager for noises, particles, and scorch on any kind of surface. Spread, projectiles per shoot, clip size, bullet speed, bullet force quantity, and explosion radius are just a few of the amazing shooting options available.With Dual Wield weaponry, you may now instantly adjust each weapon for each hand. and first-person weapon animation management that works with any weapon bundle available in the marketplace.
• Inventory Management: Weapons, ammunition, consumables, quest items, and pickups may all be created with a few clicks. The inventory may have a weight restriction, and each item may have a weight. Any kind of category can be used to manage inventory. The inventory menu allows you to view these items as well, and bags allow you to expand the size of your inventory in-game. Anywhere, chests and crates can produce items. Among these were inventory banks.A hotbar has been added!
• Turn Based Combat System: inspired in classic and modern RPG games!
• Extensible Vehicle System: Car, motorbike, hovercraft, aircraft based on physics, with advanced damage detection, weapons, IK for driver and passengers limbs and body, throw passengers on collisions, camera states & AI.
• General drive/ride system, any vehicle/animal controller from the asset store or custom made will work with GKC out of the box
• Powerful Map System included, to configure tiles for every room, floor, building and exterior/cities of your game with an advanced map creator, with views in 2d/3d and compass. Use a mini map window with different icons for every type of object.
• Friend/Enemy/Neutral AI: unarmed, fire or melee weapons, close combat, waypoint system for patrols, give orders to friendly AI: enter on vehicles, factions to configure relations between NPCs and the player, hide from AI on grass or under a table. Now Zombies included! AI pet companion to call, ride & give orders. AI can take turns to attack like Arkham games, steal or pick weapons from scene!
• Interact with any device/object in the level:text screens, security cameras, padlocks, computers, security cameras, buttons to press, doors, elevators, ziplines, jump platforms, pressure plates, heal/damage zones, teleportation platforms, puzzles, tutorial triggers, one-way and waypoint platforms, explosive barrels, and locations with text messages for the player.
• RPG elements: XP & level, mission system to configure any type of quest, skills with upgrades, stats, currency, vendor system, stamina, oxygen ...
• Crafting System: build objects with blueprints, materials, ingredients, workbenches and extract materials from ground! Build & place any crafted objects on scene with a placement tool. Recipes/blueprints on scriptable objects and wizard creator. Durability for armor/cloth, melee, fire weapons, objects, break, repair & disassemble.
• Melee Combat System: allowing to perform combos, special attacks, attacks on air, blocks with sword/shields, roll/dodge, perfect blocks, hit reaction system, throw/return weapon, warp ability, activate a slice mode, Parry/counter, bow/arrows with effects (poison, fire, water, sedative, explosives, ...), lock-on target, torches with fire mechanics/puzzles and much more. Fire projectiles from melee weapons, magic staff, Mjölnir, boomerang or rifle/gun swords!
• Complete Save/Load System: included in the package, it allows to save/load the game at any moment, save stations and checkpoints, with the most important info: inventory, weapons, stats, experience, skills, missions. Also auto save/load of info when changing to a different Scenes.
• Powerful Editor/Toolbar: Made with very intuitive & easy to use custom editors, having the perfect workflow to create and configure elements like new inventory objects, weapons, maps, ... in seconds. Localization system included.
• Packed with content: There are numerous systems to enhance development, such as advanced damage detection for health, dialogue with branches and decisions, local multiplayer with split screen and multiple gamepad management, pooling, climbing ledges, creating cutscenes, examining and interacting with objects, taking in-game photos in Photo Mode, loading the screen, and more.The entire code is included.